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Elements of Computing Systems: Building a Modern Computer from First Principles
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- Sales Rank: #4245466 in Books
- Binding: Paperback
Most helpful customer reviews
61 of 63 people found the following review helpful.
Without any alternative
By Emre Sevinc
I have used this book in my computer organization class (Istanbul Bilgi University, Computer Science dept.) and I must admit that it brought a very fresh perspective to second year computer science students. For the first time they were able to see the process of designing a computer from the ground up.
The book is very suitable for self-study or classroom use: it has an excellent website, all the required HDL simulator, assembler, CPU and VM emulator and compiler are freely available and easy to run on any platform (they are all coded in Java).
Of course there are simplifications such as the lack of interrupts and multhithreading but this book prepares the students very well for 3rd and 4th year courses. Every chapter has very well and clearly defined goals and projects that are %100 self-contained. That means even if you skip a chapter you can work out the next project without any loss in implementation.
If you or your students want to have a grasp what it means to build a computer starting from logic gates, hardware definition languages, up to the ALU, RAM, CPU, assembler, virtual machine and compilation of an object oriented high level language, then this book is the best choice. It is one of the most hands-on book I've ever seen in this subject matter and at that intermediate level.
26 of 26 people found the following review helpful.
Outstanding survey
By wiredweird
When I say "survey," I mean a wide-ranging view of what goes into a computing system. This unique book goes into more depth than the word suggests, though, since it presents every level as a project for the student to carry out. This starts with the processor: the authors present an elegant but very stripped-down instruction set, slightly reminiscent of the PDP-8, and an equally stripped-down hardware description language (HDL). The exercise is to implement that processor using that HDL, and verify it using a simulator the authors provide. Next, the student implements the assembler for that instruction set, an interpreter in the spirit of the Java Virtual Machine, a compiler, and a simple operating system. Although each project could be a term course in itself, the authors display a real knack for extracting the essentials of each and boiling them down to a minimal but functional kernel. The results, although they might be toy systems, demonstrate the framework around which larger, industrial systems would be built.
I've taught HDL-based logic design, operating systems, and object-oriented design. Each level of system implementation makes sense only in terms of the levels above and below it, but each is normally taught in isolation. This leaves an odd lack of context and motivation. It never explains to a processor designer what hardware support an OS needs, never explains to the OS implementor what the hardware can (and can't) do, or what the application developer requires. This philosophy even lets computer science students graduate in ignorance of or disdainful of the hardware on which their whole career depends. And, at every level, crucial basics like "what is a stack frame?" go unexplained and unexplored. This book is the only one I know that not only explains but demonstrates how the pieces fit together.
I suppose there are many ways to use this book. I imagine it as a course for well-prepared and motivated third-year students, the ones who've seen all the basics, need something to forge the pieces into a meaningful whole, and who can still choose more coursework based on what they learn here. It would also be helpful for software types thrown into embedded development or for any engineer who wants a fuller understanding of what the computing platform really is. This has my highest recommendation.
-- wiredweird
15 of 15 people found the following review helpful.
Great intro
By Eric
This is the only text I know of that walks up the entire stack - from logic gates to the OS - and has you actually implement each layer. It is not really a text book in the traditional sense but rather more of a lab book. The authors give just enough information (just a few pages) to complete each of the projects.
It is the projects (and the accompanying software from the book's website - which runs flawlessly) that make this book really work. You are not going to get much out of the book if you don't do the projects. These projects are not end of chapter exercises that test if you understood what you've read. Nearly all of the understanding you get will come from doing the projects and the book is written with this intent. That's why it really is a lab book - you'll learn from doing rather than from reading.
This book will give you a gut for how computation systems work and are designed. The text doesn't have the breadth or depth that you would get from the traditional textbooks on these subjects (digital design, computer architecture, compilers, and operating systems) but it gives an intuition (because you actually implement each layer) that you can't get from simply reading a book[s].
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